Jill Hadfield

Advanced Communication Games 2.0

Handbook

The Communication Games 2.0 series is the new generation of the popular Communication Games series – a go-to resource of communicative and interactive games and activities for live online, hybrid and face-to-face classrooms of today and in the teaching of tomorrow. It provides a wealth of activities to help teachers get the most out of their learners in speaking tasks, and is designed to help them put the fun back into learning in meaningful and motivational ways. The games and activities in this book have been specially written for intermediate language learners at CEFR B2+–C2 level.

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Description

The Communication Games 2.0 series is a collection of resources for English language teachers, and Advanced Communication Games 2.0 is designed for intermediate language learners at CEFR B2+–C2 level.. Earlier editions of the series have been best sellers globally and have already been translated into 12 languages. Taking on board feedback from these earlier generations and modern viewpoints, global issues and topical discussions, and current teaching practices into account – including the dramatic rise of teaching online and hybrid lessons – the new generation of the series has emerged. The idea behind this new generation is to be a go-to resource of communication games and activities, providing a wide variety of activities for communicative and interactive practice during lesson time with the teacher as a guide, facilitator and linguistic coach, for both the live online, hybrid and face-to-face classrooms of today and in the teaching of tomorrow.

Organised into 50 activities with varying time frames according to level and type of activity, each book in the Communication Games 2.0 series consists of comprehensive teacher’s notes with aims, language summaries and detailed procedure for each game or activity for both teaching face to face in class and live online; pages of photocopiable materials for each game or activity; and photocopiable rules sheets for the learners.

Each game or activity is interactive and involves cooperation rather than competition – they all have a non-linguistic aim, such as matching, drawing, ordering, collecting, sharing information, in order to successfully complete the task. They been carefully designed to involve intensive practice of a certain set of functions, structures and lexis, like giving personal information, using simple past or recapping food vocabulary, whilst bringing real-world tasks into the lesson. Each game or activity can be located via a structural and a functional index so that teachers can quickly identify their linguistic focus. They also have the added benefits of building good group dynamics through class cooperation and enjoyment, and inspiring learners’ creativity and invention, thereby giving learners a sense of achievement and a greater second-language identity.

The games and activities in Advanced Communication Games 2.0 are suitable for upper-intermediate and advanced language learners at CEFR B2+–C2 language learners, though a teacher can adapt them down to provide a stimulating communication challenge for mid-intermediate language learners to encourage them to stretch the language they have to the limit to complete the task successfully, or use them as revision or error correction for more knowledgeable advanced learners. They have been written to cover the range of functions and structures that learners might encounter at exams such as the speaking paper of B2 First (formerly known as Cambridge English: First (FCE) and C1 Advanced (formerly known as Cambridge English: Advanced (CAE)) or within Trinity GESE (Graded Examinations in Spoken English) grades 8–12, so that they could be used as part of a preparation course, though obviously they may be used with non-examination classes of that level and above. Each game is written within (a) specific functional area(s), focusing on a range of structures appropriate to that function. Most games and activities have a clearly defined lexical field. Teachers can, of course, use the games in any order, to fit in with their own syllabuses, or indeed practise structures that have emerged from the learners’ own language input.

The games are arranged in approximate order of difficulty, following a traditional structural progression, although teachers may, of course, use the games and activities in any order, following their own syllabuses. If you are new to teaching, Communication Games 2.0 will support you on your way with realistic communicative, language practice. If you’re an experienced teacher, it will remind you of games and activities you haven’t used in a while and offer you fresh new ideas or topics to increase your repertoire.

Advanced Communication Games 2.0 is part of the Communication Games series, alongside Elementary Communication Games 2.0 and Intermediate Communication Games 2.0Jill Hadfield is also the co-author of Live Online Teaching

Author

Jill Hadfield has worked as a teacher and teacher trainer in Britain, France, China, Tibet, Madagascar and New Zealand, run short courses and seminars for teachers in many other parts of the world and worked as a consultant for the UK’s British Council and Department of International Development, writing materials for and reviewing aid projects in Africa. She was until recently Associate Professor in Language Teacher Education at Unitec, New Zealand and has now returned to working freelance. She has written over thirty books, translated into a total of 17 languages. These include the bestselling Communication Games series, five books in the Oxford Basics series, Classroom Dynamics, a course for primary children: Excellent! published by Longman, which was shortlisted for the Duke of Edinburgh Award, two Teacher Education books: Top Tools for Language Teachers (Pearson) and An Introduction to Teaching English (OUP). Motivating Learning, co-authored with Zoltan Dornyei, was published in 2013 by Routledge in the Research and Resources in Language Teaching series of which she is series editor. Her recent book, co-authored with Lindsay Clandfield, Interaction Online was a finalist in the Ben Warren and the ELTons awards for Innovation in Teacher Resources, and the most recently published title, Live Online Teaching (Pavilion Publishing, 2021), also co-authored by Lindsay Clandfield, was shortlisted for the ELTon award for Innovation in Teacher Resources.

Audience

Any busy teacher with many contact hours who needs to be able to find ideas which have been tried and tested. This teacher could be teaching at entry level, perhaps who is taking a course such as a CELTA or Cert TESOL, or who is in the first couple years of their teaching, or even those who have more experience that are looking for fresh ideas and/or a quick reference, and teacher trainers who are looking for resources for their trainees and/or to demonstrate how to practice communicative skills either in a face-to-face classroom or for teaching live online.

Details

ISBN: 978-1-80388-228-4

Expected publication date (may be subject to change): Autumn 2024

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