Resources for Understanding Me, Understanding You

Welcome to the Understanding Me, Understanding You: A Guide for Supporting Autistic Individuals.

To find out more or to buy a copy of the book, please click here.


My network of support

HSP1 – Health professional guidance

HSP1 – Health professional profile

A1 – Sharing information with your health professional

ED1 – Educator guidance

ED1 – Educator profile

A2 – Sharing information with your educator

EMP1 – Employer / colleague guidance

EMP1 – Employer / colleague profile

A3 – Sharing information with your employer

Elementary Communication Games 2.0

Elementary Communication Games 2.0

Elementary Communication Games 2.0 is the first title in the new generation of the Communication Games series. The idea behind this new generation is to be a go-to resource of communication games and activities, providing a wide variety of activities for communicative and interactive practice to help teachers get the most out of their learners in speaking tasks, and is designed to help them put the fun back into learning in meaningful and motivational ways. Earlier editions of the series have been best sellers globally and have already been translated into 12 languages. The new series takes on board feedback from these earlier generations and modern viewpoints, global issues and topical discussions, and current teaching practices into account, and adds an additional 20% of new games. It also explores how these games and activities can be used in both face-to-face classrooms and online, which often poses different challenges. Organised into 50 activities with varying time frames according to level and type of activity, each book in the Communication Games 2.0 series consists of comprehensive teacher’s notes with aims, language summaries and detailed procedure for each game or activity for both teaching face to face in class and live online; pages of photocopiable materials for each game or activity; and photocopiable rules sheets for the learners.

Elementary Communication Games 2.0 has been specially written for beginners and elementary language learners at CEFR A1–A2 level – the tasks have been designed in such a way that only a very limited knowledge of the language is necessary to complete them. They can also be used with higher-level learners as revision or error correction of (a) particular structure(s) or (a) specific topic(s), or used as part of preparation for an oral exam such as Trinity GESE (Graded Examinations in Spoken English), grades 1–5. The games and activities are not designed to any one specific syllabus: teachers are free to select appropriate games to fit in with their own syllabus or extend topics from their coursebook, or indeed practice structures that have emerged from the learners’ own language input.

Each game or activity is interactive and involves cooperation rather than competition – they all have a non-linguistic aim, such as matching, drawing, ordering, collecting, sharing information, in order to successfully complete the task. They have been carefully designed to involve intensive practice of a certain set of functions, structures and lexis, like giving personal information, using simple past or recapping food vocabulary, whilst bringing real-world tasks into the lesson. Each game or activity can be located via a structural and a functional index so that teachers can quickly identify their linguistic focus. They also have the added benefits of building good group dynamics through class cooperation and enjoyment, and inspiring learners’ creativity and invention, thereby giving learners a sense of achievement and a greater second-language identity.

Each game and activity is written within a specific functional area and limited to one or two grammatical structures, a clearly defined lexical field and key vocabulary. They can be used with beginners right from the very first lesson. The games are arranged in approximate order of difficulty, following a traditional structural progression, although teachers may, of course, use the games and activities in any order, following their own syllabuses. If you are new to teaching, Communication Games 2.0 will support you on your way with realistic communicative, language practice. If you’re an experienced teacher, it will remind you of games and activities you haven’t used in a while and offer you fresh new ideas or topics to increase your repertoire.

Elementary Communication Games 2.0 is part of the Communication Games series, alongside Intermediate Communication Games 2.0 and Advanced Communication Games 2.0Jill Hadfield is also the co-author of Live Online Teaching

Advanced Communication Games 2.0

Advanced Communication Games 2.0

The Communication Games 2.0 series is a collection of resources for English language teachers, and Advanced Communication Games 2.0 is designed for intermediate language learners at CEFR B2+–C2 level.. Earlier editions of the series have been best sellers globally and have already been translated into 12 languages. Taking on board feedback from these earlier generations and modern viewpoints, global issues and topical discussions, and current teaching practices into account – including the dramatic rise of teaching online and hybrid lessons – the new generation of the series has emerged. The idea behind this new generation is to be a go-to resource of communication games and activities, providing a wide variety of activities for communicative and interactive practice during lesson time with the teacher as a guide, facilitator and linguistic coach, for both the live online, hybrid and face-to-face classrooms of today and in the teaching of tomorrow.

Organised into 50 activities with varying time frames according to level and type of activity, each book in the Communication Games 2.0 series consists of comprehensive teacher’s notes with aims, language summaries and detailed procedure for each game or activity for both teaching face to face in class and live online; pages of photocopiable materials for each game or activity; and photocopiable rules sheets for the learners.

Each game or activity is interactive and involves cooperation rather than competition – they all have a non-linguistic aim, such as matching, drawing, ordering, collecting, sharing information, in order to successfully complete the task. They been carefully designed to involve intensive practice of a certain set of functions, structures and lexis, like giving personal information, using simple past or recapping food vocabulary, whilst bringing real-world tasks into the lesson. Each game or activity can be located via a structural and a functional index so that teachers can quickly identify their linguistic focus. They also have the added benefits of building good group dynamics through class cooperation and enjoyment, and inspiring learners’ creativity and invention, thereby giving learners a sense of achievement and a greater second-language identity.

The games and activities in Advanced Communication Games 2.0 are suitable for upper-intermediate and advanced language learners at CEFR B2+–C2 language learners, though a teacher can adapt them down to provide a stimulating communication challenge for mid-intermediate language learners to encourage them to stretch the language they have to the limit to complete the task successfully, or use them as revision or error correction for more knowledgeable advanced learners. They have been written to cover the range of functions and structures that learners might encounter at exams such as the speaking paper of B2 First (formerly known as Cambridge English: First (FCE) and C1 Advanced (formerly known as Cambridge English: Advanced (CAE)) or within Trinity GESE (Graded Examinations in Spoken English) grades 8–12, so that they could be used as part of a preparation course, though obviously they may be used with non-examination classes of that level and above. Each game is written within (a) specific functional area(s), focusing on a range of structures appropriate to that function. Most games and activities have a clearly defined lexical field. Teachers can, of course, use the games in any order, to fit in with their own syllabuses, or indeed practise structures that have emerged from the learners’ own language input.

The games are arranged in approximate order of difficulty, following a traditional structural progression, although teachers may, of course, use the games and activities in any order, following their own syllabuses. If you are new to teaching, Communication Games 2.0 will support you on your way with realistic communicative, language practice. If you’re an experienced teacher, it will remind you of games and activities you haven’t used in a while and offer you fresh new ideas or topics to increase your repertoire.

Advanced Communication Games 2.0 is part of the Communication Games series, alongside Elementary Communication Games 2.0 and Intermediate Communication Games 2.0Jill Hadfield is also the co-author of Live Online Teaching

Intermediate Communication Games 2.0

Intermediate Communication Games 2.0

The Communication Games 2.0 series is a collection of resources for English language teachers, and Intermediate Communication Games 2.0 is designed for language learners at CEFR B1–B2 level. Earlier editions of the series have been best sellers globally and have already been translated into 12 languages. Taking on board feedback from these earlier generations and modern viewpoints, global issues and topical discussions, and current teaching practices into account – including the dramatic rise of teaching online and hybrid lessons – the new generation of the series has emerged. The idea behind this new generation is to be a go-to resource of communication games and activities, providing a wide variety of activities for communicative and interactive practice during lesson time with the teacher as a guide, facilitator and linguistic coach, for both the live online, hybrid and face-to-face classrooms of today and in the teaching of tomorrow.

Organised into 50 activities with varying time frames according to level and type of activity, each book in the Communication Games 2.0 series consists of comprehensive teacher’s notes with aims, language summaries and detailed procedure for each game or activity for both teaching face to face in class and live online; pages of photocopiable materials for each game or activity; and photocopiable rules sheets for the learners.

Each game or activity in Intermediate Communication Games 2.0 is interactive and involves cooperation rather than competition – they all have a non-linguistic aim, such as matching, drawing, ordering, collecting, sharing information, in order to successfully complete the task. They have been carefully designed to involve intensive practice of a certain set of functions, structures and lexis, like giving personal information, using simple past or recapping food vocabulary, whilst bringing real-world tasks into the lesson. Each game or activity can be located via a structural and a functional index so that teachers can quickly identify their linguistic focus. The games and activities have the added benefits of building good group dynamics through class cooperation and enjoyment, and inspiring learners’ creativity and invention, thereby giving learners a sense of achievement and a greater second-language identity.

Intermediate Communication Games 2.0 has been specially written for intermediate language learners at CEFR B1–B2 level. The tasks have been designed in such a way that there is a range of difficulty, with some overlap between the more difficult games towards the end of Elementary Communication Games 2.0 , and the easier games in Advanced Communication Games 2.0. Though as every teacher knows, games and task-based activities can be adapted up or down – a more difficult game or activity may be a stimulating communication challenge for lower-level learners, requiring them to stretch the little language they have to the limit to complete the task successfully, while a relatively easy game that focuses on a particular structure may be useful even for advanced language learners as revision or error correction. In general, the games and activities found in Intermediate Communication Games 2.0 have been written to fit within the functions and structures that most language learners will encounter in CEFR B1 and B2 course, or might come across in the speaking paper of exams such as B1 Preliminary (formerly known as Cambridge English: Preliminary (PET)) and B2 First (formerly known as Cambridge English: First (FCE) or within Trinity GESE (Graded Examinations in Spoken English) grades 6–8. Each one is designed to practise (a) specific structure(s) within a (set of) functional area(s). They are not arranged in any particular order of difficulty: it is up to the teacher to select appropriate games to fit in with their own syllabus, or indeed practise structures that have emerged from the learners’ own language input.

If you are new to teaching, Communication Games 2.0 will support you on your way with realistic communicative, language practice. If you’re an experienced teacher, it will remind you of games and activities you haven’t used in a while and offer you fresh new ideas or topics to increase your repertoire.

Intermediate Communication Games 2.0 is part of the Communication Games series, alongside Elementary Communication Games 2.0 and Advanced Communication Games 2.0Jill Hadfield is also the co-author of Live Online Teaching

Using Dr Greene’s Collaborative & Proactive Solutions model – how to effectively collaborate and problem solve with children and young people

CareKnowledge is thrilled to be able to offer an in-depth 2-day training course with Dr Ross Greene, which will provide a deeper understanding of how to adopt the CPS model in your practice. Those who participate in the training will leave with an understanding of the theory underpinning the model, knowledge of its evolution over the past 8-10 years, and practical assessment and intervention tools that can be used in practice.The CPS model has transformed thinking and practices worldwide in various services. It has been associated with dramatic reductions in adult-child conflict, concerning behaviours, school suspensions and exclusions, restraint use, and other harmful responses to children.The model represents a significant departure from discipline-as-usual: it focuses on solving problems rather than modifying behaviour, emphasises collaborative rather than unilateral solutions, encourages proactive rather than reactive intervention, de-emphasises diagnostic categories, and provides practical, research-based tools for assessment and intervention.

For:
Anyone who has an interest in Dr Ross Greene’s Collaborative & Proactive Solutions (CPS) model of care and is committed to adopting the model in their interactions with children

Learning outcomes:
  • Able to describe the five paradigm shifts of the CPS model, and how the model focuses on problems (and solving them) rather than on the behaviours that are being caused by those problems (and modifying them); the advantages of collaborative (rather than unilateral) problem solving; and the importance and feasibility of proactive (rather than reactive) intervention.
  • Develop on understanding of the lagging skills that are involved in solving problems, handling frustration, being flexible and adaptable, and regulating emotions, and the unsolved problems that are causing concerning behaviours
  • Able to describe the three basic mechanisms by which adults handle unsolved problems and unmet expectations in children (Plans A, B, and C) and what is accomplished by each
  • Able to describe the three steps of Plan B
  • Able to describe how to effectively implement Plan B and the various roadblocks that can occur in implementation (and how to overcome  them)

Is the future perfect?

Is the future perfect

The world of English language teaching has changed and is continuing to change but have our teaching practices kept pace? Throughout all the turmoil of the pandemic and changing political and economic climates of late, how often do teachers give themselves a moment to stop and reflect on what’s been happening in the teaching world at large? Do they stop to consider what’s changed in their teaching practice? And, can they definitely say they are using the best techniques and activities available to fit their current teaching context and the way they are delivering classes?

This online festival of English language teaching aims to provide answers to these questions and much more besides. The first day looks at the type of people we are teaching, and how the age range and profile has changed before moving on to consider the way the classes are being delivered and through what medium, and seeing which modes of delivery are going to stick moving forwards. The second day moves on to look at the type of language being taught nowadays, such as the use of emergent language and ways to integrate authentic listening and spoken grammar, and how to most effectively use them in class. The third day rounds off our festival by considering what shifts there have been in the way we are teaching now, how techniques are changing in light of evidence-based teaching and student expectations, and how we can continue to grow and change as we adapt to the teaching of tomorrow.

Throughout all the recordings, we will have celebrated the successes of change and creativity in global language teaching, teaching methods and techniques, understood more about who we are teaching and where ELT is headed and discussed what we need to do to be effective teachers of tomorrow.

Resources for Tired of Anxiety

The downloadable content on this page is to be used with Tired of Anxiety.

For more information, or to purchase a copy of Tired of Anxiety, click here.


Downloadable resources

#1: Checking In (SoundCloud)

#2: What Your Heart Wants (SoundCloud)

#3: Make It Happen (SoundCloud)

#4: Hit Your Pause Button (SoundCloud)

#5: Being With Your Anxiety (SoundCloud)

#6: Cloud Thoughts (SoundCloud)

#7: Leaves On A Stream (SoundCloud)

#8: Past, Present and Future You (SoundCloud)

#9: What Would It Be Like (SoundCloud)

Resources for Living Your Best Life

Here you will find the accompanying materials for use with the book Living Your Best Life.

To view or download the materials, click on the relevant link below.

If you don’t have a copy of the training pack yet, you can order one here.

Downloadable resources

Anger Coping Skills- daily tick sheet (DOCX)

Values- things that are important to me (DOCX)

Formulation work sheet (DOCX)

Healthy Habits Planner (DOCX)

Living Your Best Life – Grounding Exercise for Anxiety (SoundCloud)