Managing Stress and Distress provides an accessible, straightforward guide to how heightened stress levels in young people can lead to distressed behaviour and how to manage both.
You can purchase the book here
Managing Stress and Distress provides an accessible, straightforward guide to how heightened stress levels in young people can lead to distressed behaviour and how to manage both.
You can purchase the book here
Interested in clearing permissions from one of our titles? To do so via PLS Clear the link is below will take you to the designated page.
In 90 minutes, you will be introduced to a wide variety of practical teaching ideas and activities that have come from books in our popular Teaching English and ETpedia series. This express dip into the titles selected will enable you to learn what is best practice from the way we’ve been working as teachers and teacher trainers recently, try out activities that have sprung from emerging teaching trends and discover ways to use the language within the classroom around us. You will also be encouraged to reflect on the new activities you’ll be able to do after the session.
By the end of the session, you will be equipped with fresh teaching ideas and activities that you will be able to use in the week ahead with confidence. By having dipped into our books throughout the session to see how they work in practice, we hope this unique view will leave you feeling inspired and motivated to see how many of the ideas and activities you can do with your classes.
Any book featured in the session will be discounted – attend the session to find out which ones and to get access to the discounts. The session will be suitable for anyone who is teaching English as a second or foreign language to children aged 12+ through to adults, from pre-intermediate through to upper intermediate (B1– B2 CEFR levels), teacher trainers and school managers.
If you are unable to join us live on the day, then don’t worry! You will also have access to the recording afterwards, if you have signed up. Sign up for free on our Pavilion Learn website here. Please note, this will take you to a different website to complete your sign up.
The downloadable content on this page is to be used with Attachment Based Practice with Adults.
For more information, or to purchase a copy of Attachment Based Practice with Adults, click here.
Welcome to this audio resource
1st Interview Commentary Part 1
1st Interview Commentary Part 2
1st Interview Commentary Part 1
1st Interview Commentary Part 2
1st Interview Commentary Part 1
1st Interview Commentary Part 2
1st Interview Commentary Part 1
1st Interview Commentary Part 2
Introduction (N.B. the reference to Chapter 10 now applies to Chapter 12)
‘B’ Strategy Commentary Part 1
‘B’ Strategy Commentary Part 2
‘A’ Strategy Commentary Part 1
‘A’ Strategy Commentary Part 2
‘C’ Strategy Commentary Part 1
‘C’ Strategy Commentary Part 2
‘A’ Strategy Commentary Part 1
‘A’ Strategy Commentary Part 2
‘C’ Strategy Commentary Part 1
‘C’ Strategy Commentary Part 2
‘A’ Strategy Commentary Part 1
‘A’ Strategy Commentary Part 2
Welcome to the Understanding Me, Understanding You: A Guide for Supporting Autistic Individuals.
To find out more or to buy a copy of the book, please click here.
HSP1 – Health professional guidance
HSP1 – Health professional profile
A1 – Sharing information with your health professional
A2 – Sharing information with your educator
EMP1 – Employer / colleague guidance
Elementary Communication Games 2.0 is the first title in the new generation of the Communication Games series. The idea behind this new generation is to be a go-to resource of communication games and activities, providing a wide variety of activities for communicative and interactive practice to help teachers get the most out of their learners in speaking tasks, and is designed to help them put the fun back into learning in meaningful and motivational ways. Earlier editions of the series have been best sellers globally and have already been translated into 12 languages. The new series takes on board feedback from these earlier generations and modern viewpoints, global issues and topical discussions, and current teaching practices into account, and adds an additional 20% of new games. It also explores how these games and activities can be used in both face-to-face classrooms and online, which often poses different challenges. Organised into 50 activities with varying time frames according to level and type of activity, each book in the Communication Games 2.0 series consists of comprehensive teacher’s notes with aims, language summaries and detailed procedure for each game or activity for both teaching face to face in class and live online; pages of photocopiable materials for each game or activity; and photocopiable rules sheets for the learners.
Elementary Communication Games 2.0 has been specially written for beginners and elementary language learners at CEFR A1–A2 level – the tasks have been designed in such a way that only a very limited knowledge of the language is necessary to complete them. They can also be used with higher-level learners as revision or error correction of (a) particular structure(s) or (a) specific topic(s), or used as part of preparation for an oral exam such as Trinity GESE (Graded Examinations in Spoken English), grades 1–5. The games and activities are not designed to any one specific syllabus: teachers are free to select appropriate games to fit in with their own syllabus or extend topics from their coursebook, or indeed practice structures that have emerged from the learners’ own language input.
Each game or activity is interactive and involves cooperation rather than competition – they all have a non-linguistic aim, such as matching, drawing, ordering, collecting, sharing information, in order to successfully complete the task. They have been carefully designed to involve intensive practice of a certain set of functions, structures and lexis, like giving personal information, using simple past or recapping food vocabulary, whilst bringing real-world tasks into the lesson. Each game or activity can be located via a structural and a functional index so that teachers can quickly identify their linguistic focus. They also have the added benefits of building good group dynamics through class cooperation and enjoyment, and inspiring learners’ creativity and invention, thereby giving learners a sense of achievement and a greater second-language identity.
Each game and activity is written within a specific functional area and limited to one or two grammatical structures, a clearly defined lexical field and key vocabulary. They can be used with beginners right from the very first lesson. The games are arranged in approximate order of difficulty, following a traditional structural progression, although teachers may, of course, use the games and activities in any order, following their own syllabuses. If you are new to teaching, Communication Games 2.0 will support you on your way with realistic communicative, language practice. If you’re an experienced teacher, it will remind you of games and activities you haven’t used in a while and offer you fresh new ideas or topics to increase your repertoire.
Elementary Communication Games 2.0 is part of the Communication Games series, alongside Intermediate Communication Games 2.0 and Advanced Communication Games 2.0. Jill Hadfield is also the co-author of Live Online Teaching.Â
The Communication Games 2.0 series is a collection of resources for English language teachers, and Advanced Communication Games 2.0 is designed for intermediate language learners at CEFR B2+–C2 level.. Earlier editions of the series have been best sellers globally and have already been translated into 12 languages. Taking on board feedback from these earlier generations and modern viewpoints, global issues and topical discussions, and current teaching practices into account – including the dramatic rise of teaching online and hybrid lessons – the new generation of the series has emerged. The idea behind this new generation is to be a go-to resource of communication games and activities, providing a wide variety of activities for communicative and interactive practice during lesson time with the teacher as a guide, facilitator and linguistic coach, for both the live online, hybrid and face-to-face classrooms of today and in the teaching of tomorrow.
Organised into 50 activities with varying time frames according to level and type of activity, each book in the Communication Games 2.0 series consists of comprehensive teacher’s notes with aims, language summaries and detailed procedure for each game or activity for both teaching face to face in class and live online; pages of photocopiable materials for each game or activity; and photocopiable rules sheets for the learners.
Each game or activity is interactive and involves cooperation rather than competition – they all have a non-linguistic aim, such as matching, drawing, ordering, collecting, sharing information, in order to successfully complete the task. They been carefully designed to involve intensive practice of a certain set of functions, structures and lexis, like giving personal information, using simple past or recapping food vocabulary, whilst bringing real-world tasks into the lesson. Each game or activity can be located via a structural and a functional index so that teachers can quickly identify their linguistic focus. They also have the added benefits of building good group dynamics through class cooperation and enjoyment, and inspiring learners’ creativity and invention, thereby giving learners a sense of achievement and a greater second-language identity.
The games and activities in Advanced Communication Games 2.0 are suitable for upper-intermediate and advanced language learners at CEFR B2+–C2 language learners, though a teacher can adapt them down to provide a stimulating communication challenge for mid-intermediate language learners to encourage them to stretch the language they have to the limit to complete the task successfully, or use them as revision or error correction for more knowledgeable advanced learners. They have been written to cover the range of functions and structures that learners might encounter at exams such as the speaking paper of B2 First (formerly known as Cambridge English: First (FCE) and C1 Advanced (formerly known as Cambridge English: Advanced (CAE)) or within Trinity GESE (Graded Examinations in Spoken English) grades 8–12, so that they could be used as part of a preparation course, though obviously they may be used with non-examination classes of that level and above. Each game is written within (a) specific functional area(s), focusing on a range of structures appropriate to that function. Most games and activities have a clearly defined lexical field. Teachers can, of course, use the games in any order, to fit in with their own syllabuses, or indeed practise structures that have emerged from the learners’ own language input.
The games are arranged in approximate order of difficulty, following a traditional structural progression, although teachers may, of course, use the games and activities in any order, following their own syllabuses. If you are new to teaching, Communication Games 2.0 will support you on your way with realistic communicative, language practice. If you’re an experienced teacher, it will remind you of games and activities you haven’t used in a while and offer you fresh new ideas or topics to increase your repertoire.
Advanced Communication Games 2.0 is part of the Communication Games series, alongside Elementary Communication Games 2.0 and Intermediate Communication Games 2.0. Jill Hadfield is also the co-author of Live Online Teaching.Â
The Communication Games 2.0 series is a collection of resources for English language teachers, and Intermediate Communication Games 2.0 is designed for language learners at CEFR B1–B2 level. Earlier editions of the series have been best sellers globally and have already been translated into 12 languages. Taking on board feedback from these earlier generations and modern viewpoints, global issues and topical discussions, and current teaching practices into account – including the dramatic rise of teaching online and hybrid lessons – the new generation of the series has emerged. The idea behind this new generation is to be a go-to resource of communication games and activities, providing a wide variety of activities for communicative and interactive practice during lesson time with the teacher as a guide, facilitator and linguistic coach, for both the live online, hybrid and face-to-face classrooms of today and in the teaching of tomorrow.
Organised into 50 activities with varying time frames according to level and type of activity, each book in the Communication Games 2.0 series consists of comprehensive teacher’s notes with aims, language summaries and detailed procedure for each game or activity for both teaching face to face in class and live online; pages of photocopiable materials for each game or activity; and photocopiable rules sheets for the learners.
Each game or activity in Intermediate Communication Games 2.0 is interactive and involves cooperation rather than competition – they all have a non-linguistic aim, such as matching, drawing, ordering, collecting, sharing information, in order to successfully complete the task. They have been carefully designed to involve intensive practice of a certain set of functions, structures and lexis, like giving personal information, using simple past or recapping food vocabulary, whilst bringing real-world tasks into the lesson. Each game or activity can be located via a structural and a functional index so that teachers can quickly identify their linguistic focus. The games and activities have the added benefits of building good group dynamics through class cooperation and enjoyment, and inspiring learners’ creativity and invention, thereby giving learners a sense of achievement and a greater second-language identity.
Intermediate Communication Games 2.0 has been specially written for intermediate language learners at CEFR B1–B2 level. The tasks have been designed in such a way that there is a range of difficulty, with some overlap between the more difficult games towards the end of Elementary Communication Games 2.0 , and the easier games in Advanced Communication Games 2.0. Though as every teacher knows, games and task-based activities can be adapted up or down – a more difficult game or activity may be a stimulating communication challenge for lower-level learners, requiring them to stretch the little language they have to the limit to complete the task successfully, while a relatively easy game that focuses on a particular structure may be useful even for advanced language learners as revision or error correction. In general, the games and activities found in Intermediate Communication Games 2.0 have been written to fit within the functions and structures that most language learners will encounter in CEFR B1 and B2 course, or might come across in the speaking paper of exams such as B1 Preliminary (formerly known as Cambridge English: Preliminary (PET)) and B2 First (formerly known as Cambridge English: First (FCE) or within Trinity GESE (Graded Examinations in Spoken English) grades 6–8. Each one is designed to practise (a) specific structure(s) within a (set of) functional area(s). They are not arranged in any particular order of difficulty: it is up to the teacher to select appropriate games to fit in with their own syllabus, or indeed practise structures that have emerged from the learners’ own language input.
If you are new to teaching, Communication Games 2.0 will support you on your way with realistic communicative, language practice. If you’re an experienced teacher, it will remind you of games and activities you haven’t used in a while and offer you fresh new ideas or topics to increase your repertoire.
Intermediate Communication Games 2.0 is part of the Communication Games series, alongside Elementary Communication Games 2.0 and Advanced Communication Games 2.0. Jill Hadfield is also the co-author of Live Online Teaching.Â
Enjoy our special IATEFL sample issue of Modern English Teacher below!